Random catan board generator6/10/2023 Take this article that talks about pseudo-rng exploits in a Texas Hold'em game (and there are many historic examples): This is a mathematical fact that they're limited. rolling dice faster or later as your time runs out returns a different result, that may be predictable), and people have written algorithms to break online poker servers using this knowledge. Supposedly pseudo-RNGs are not only limited in true randomness, but also is potentially predictable and even controllable (i.e. If any of these parameters gets stuck, or doesn't change as often as needed to provide for true randomness, this is reflected in a poor distribution in the results. What you see on the computer is never "true randomness", the random algorithm on a computer works by using the HDD size, Network speed, current position of the mouse on the screen, current time in miliseconds, etc to generate results according to probabilities. So it seems to me you don't understand how the concept of randomness vs pseudo-RNG, and my math didn't seem to help (or you didn't read it). Originally posted by author="N o i r": "Random" is not the same thing as "balanced" - it is not supposed to be, The devs don't bother answering because, quite frankly, there is nothing to answer to. The only one behaving like a flat earther is you, making empty claims fueled only by confirmation bias and fallacious anecdotal evidence.Īnyone with a cursory understating of statistics knows this very well - the reason I disagree is that no evidence of such claims of non-randomness has been presented, save for that 5 years old screenshot that cannot be easily reproduced. It's hilarious that you of all people say that, considering that statistics is an established field of science, and dice distributions is a mature field that is well understood by now. He will never see that he will only see what fits in his really small box and that is a bunch of losers upset that they lost No its supposed to be a boring runaway win, boring if win or lose. It is not supposed to mimic a board game that is a close fun battle win or lose in at lest 4 out of 5 games that is really fun. according to noir Catan is supposed to almost always have a runaway winner sometimes it will be you some times anougher. it is like telling a flat earth-er that the earth is not flat you will not get anywhere. Other than that the app works very nice, makes plying very enjoyable and has a nice design.Originally posted by fearenough:sparky noir do not want to do anything but disagree. What happens if you dive a 6? This must be an obvious mistake that need immediate fixing. Imagine playing a game without a single 6. sometimes, certain numbers are not present at all in the board. It would be nice if they get distributed with at least one hex in between. Players need to press many times to finally hit it right- the random port sometimes are right next to each other or present on the same hex. Only after some time I found a “button” which brings me directly back. I Had to close the app completely and reopen it to get to the menu. once you start a game, there is no obvious to get back to the menu. After a while we think we figured it out, but it stays a guessing game. It took me quite some time to guess which colour stands for which resource. To the developers, please see those suggestions as direct input to make a well balanced and great application out of this! - there is no info about what is what or how this interface works. This app deserves 5 stars, once some important things are fixed and functional. Otherwise, the interface is slick and maybe I’d pay for the extra features if the free ones were a little better. I just want to generate a quick, fair map that we can use to quickly set up the board and get to playing without having to spend a half hour worrying about it being unbalanced. The map also resets when you switch from portrait to landscape view. And even without the option to have reds together, I see reds together. Also, I see most of the time that the resources are grouped together pretty heavily (all the wood in one section of the board, etc). Most of the time, we try to configure the border pieces with the ports in the locations indicated on the map, but there’s just no way to do it, so we just use the default 1-1, 2-2, etc. This way, you could tell which order to place the pieces. It would be useful if the ports were grouped together the way the physical board pieces are. I am having trouble with figuring out how to set up the ports the way the generated map calls it out.
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